Some facts after a quick analysis of both +HTC #ONEm9 and +LG Mobile Global #LGG4 produced DNG

– Both lack flat-field correction
– Both provide incomplete matrix-only color profiling: no DCP
– Neither use compression
– HTC One M9 DNG is 10 bit stored in 16bit uncompressed data: 39MB per 20 Mpixel image.
– LG G4 DNG is 10 bit stored uncompressed, 20MB per 16 Mpixel image
– Both have non-optimal noise profiling settings: HTC One M9 set noise reduction too high and LG G4 lacks noise profiling entierly.

Notes on flat-field correction:
Mobile camera modules require such correction to correct both vignetting and color cast (like pink spot / greenish or blueish corners).
HTC One M9 requires less correction than the LG G4.
It is only possible to compensate for light fall-off, in RAW image editors, not color cast.
As a result, the color cast in corners is essentially non-fixable.

Attached: the #LGG4 DNG sample provided by +Colby Brown rendered in Lightroom with only modification an increased contrast and exposure slightly, to make both vignetting and color cast more obvious.

The least I can say is that there's room for improvement, both DNG implementation being non-optimized and incomplete.

#supercurioBlog #LG #DNG #color #camera #calibration

 

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Excellent question from +Aden J Purcell:

Apparently the display on the G4 follows the DCI color space instead of sRGB. Do you know if this is a good thing? I thought movies were mastered in sRGB, not DCI? And even if LG has accurately calibrated the G4 to DCI, could they have messed up the gamma? Or is a 2.2 gamma part of DCI meaning LG can't mess with it otherwise they can't market their device as DCI compliant?

Like +Samsung Mobile has done before, marketing their Super AMOLED devices as color accurate according to the Adobe RGB standard to appeal to photographers, +LG Electronics described the LG G4 display as following another standard they call "DCI"

First of all, DCI acronym stands for "Digital Cinema Initiatives, LLC" and not the name of a color standard.
Assuming they are talking about DCI-P3 color gamut, it's the gamut part of one of the color encoding formats for professional cinema projection.

DCI-P3
– white point coordinates x: 0. 314, y: 0.351 vs sRGB x:0.3127 y: 0.3290
– gamma 2.6 vs sRGB around 2.2 average
– pretty wide gamut, color primaries color hues not being the same as sRGB: green has less yellow, red has less orange,

A comparison of sRGB and DCI-P3 color gamuts by +Jeff Yurek's blog:
https://dotcolordotcom.files.wordpress.com/2012/12/pantone_2013_dot_color.png
Additionally, the white point is not even the same.

Today, Android applications lack color management abilities which would allow to convert one color encoding to another and display content as intended on various displays seamlessly.

+LG Electronics throws in the "DCI" name to impress reporters and customers with the intent to convince them of the benefits in color accuracy and true-to-life color reproduction of their new display.

However, when checking what they're mentioning stands for, it is clear that displaying today's content, which color are encoded using sRGB (Rec.709 gamut and around 2.2 gamma) on a "DCI-P3" display (wide gamut and gamma 2.6) would lead to particularly inaccurate color rendering.
Colors would not be rendered with the right hue, look too intense (over-saturated look), and annoyingly too dark due to the gamma 2.6, which increases saturation even more.

In conclusion, +LG Electronics is proud of their new wide-gamut display but please don't be fooled by the marketing mumbo-jumbo employed.
It doesn't correspond to any professional standard or any standard altogether, it will distort colors instead of rendering them faithfully, and this is mostly a response to Samsung, just as bogus Adobe RGB accuracy claims.

Source: DCI-P3:
http://www.hp.com/united-states/campaigns/workstations/pdfs/lp2480zx-dci–p3-emulation.pdf

#supercurioBlog #LG #critic #marketing #color #display



www.hp.com/united-states/campaigns/workstations/pdfs/lp2480zx-dci–p3-emulation.pdf

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Here's an LG G3, Korean LG-F400K display measurements ran today with my spectrophotometer and my in-house program

Issues encountered:

Luminance curves: shadows are too bright, upper mids and highlights are too dark.

Too much blue and green (or not enough red), getting bluer in shadows and extreme highlights

Contrast ratio measured at 718:1 on this unit.
Max brightness gets to 332cd/m², however outdoor readability seems still okay.
When the device get warm, it reduces maximum brightness.

As usual, the manufacturer tries to compensate for a misplaced white point by boosting color saturation, introducing even more color rendering inaccuracies.
The saturation boost also tries to compensate the washed out appearance due to inadequate gamma curves but the results is not subjectively not looking nice.

Examples of boosted saturation introducing visible clipping and loss of details:
75% saturated magenta gets +21.5% = 96.5% saturation.
81% saturated green gets +16% = 97% saturation.

The way saturation boost is implemented also decreases colors luminance, increasing the strange looking aspect of saturated colors (most visible on cyan and blue)

What's missing from those measurements:
– Intense sharpening effect applied on every content and can't be disabled
– Slight dynamic contrast, introducing a little bit of banding, serving no real purpose and that can't be disabled.

I would rate it as one of the poorest flagship displays I've seen for a while overall. The sharpening present is off-putting and colors not appealing.
LG seem to have bet everything on "sharpness", focusing on high resolution & pixel density, and then over-killing it with sharpening artifacts.

#supercurioBlog #color #measurements #display #LG

        

In Album LG G3 display measurements F400K

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